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Página 1
Ver en el PDF(se abre en una ventana nueva)Bill Alves
Harvey Mudd College
Digital Harmony of Sound
301 E. 12th St.
Claremont, California 91711
alves@hmc.edu
and Light
In the late 1980s and early 1990s I was privileged to
The sounds and compositional resources available
in Just intonation first attracted me as a composer.
Though the Pythagorean tradition receded with
work with the computer animation pioneer John
Whitney Sr. and was profoundly influenced by his
ideas on how to apply musical concepts of harmony
to visual arts of motion. At the time of his death in
1995, he and I were planning composition software
in which an artist could apply these concepts to create harmonic patterns simultaneously in sound and
animation.
Though this idea was never realized beyond certain tests, I have taken this step in my subsequent
work in computer-generated music and video in
ways inspired by, if distinct from, Whitney’s early
artworks. This article examines ways in which
Whitney’s ideas can be applied to musical composition, and in particular to ways in which I have extrapolated principles from these ideas to create an
artistic correspondence between abstract animation
and computer music.
Visual Harmony
We use the word harmony today to refer not just to
the vertical dimension of music, but also a general
sense of agreement or peace—the original meaning
of harmonia to the ancient Greeks (Franklin 2002).
Pythagoras was credited with defining this equilibrium in mathematical terms, as whole number proportions that represented an ideal not just in musical
scales, but in sculpture and architecture. Indeed the
same mathematical proportions formed the very
fabric of Platonic universe (Cornford 1937).
This close connection between music and visual
art remained a vital force in European and Islamic
art well into the Renaissance period. One does not
have to subscribe to Pythagorean numerology to
feel the arresting impact of the pure and crystalline
harmonies created by musical tunings based on integer ratios, or Just intonation, as well as the beauties of proportional symmetries in visual design.
Computer Music Journal, 29:4, pp. 45-54, Winter 2005
© 2005 Massachusetts Institute of Technology.
the adoption of musical temperament and other
compositional structures for visual arts and architecture, Sir Isaac Newton and others proposed a
connection of sound and vision through the wave
properties of color in light and pitch in music (Jones
1972). Arguably the first efforts to use technology to
apply concepts of musical composition to abstract
arts of motion came with a series of experimental
devices from the 18th through the 20th centuries
generally called “color organs.” Most famously, the
composer Aleksandr Skryabin’s Prométhée includes
a part for such an instrument which would project
the colors of Skryabin’s synesthetic associations.
However, the technology these innovators used allowed only poor and vague definition of visual form
(Collopy 2000).
The technology of filmed animation offered much
greater control over form and direct synchronization to music. The great abstract animator Oskar
Fischinger created a remarkable series of films in
the first half of the twentieth century in which he
represented the sounds of accompanying music often with delicately fluid forms (Moritz 2004). Many
of his films are a kind of supple choreography distilled to abstraction, but relying on an intuitive
sense of connection to musical form.
Mapping Vision to Sound
Distinct approaches to the correspondences between sound and light are at least as important as
differences in technique in distinguishing the work
of artists in this tradition. Many artists, from the
18th-century inventor of a “color harpsichord,”
Louis-Bertrand Castel, to modern creators of music
visualizer software, have attempted to directly illustrate music, mapping pitch to spatial height or color
hue, for example (Klein 1937}. The Music Animation Machine (www.musanim.com/} of Stephen Malinowski is especially interesting in this approach.
Alves
Página 2
Ver en el PDF(se abre en una ventana nueva)Bill Alves
Harvey Mudd College
301 E. 12th St.
Claremont, California 91711
alves@hmc.edu
In the late 1980s and early 1990s I was privileged to
work with the computer animation pioneer John
Whitney Sr. and was profoundly influenced by his
ideas on how to apply musical concepts of harmony
to visual arts of motion. At the time of his death in
1995, he and I were planning composition software
in which an artist could apply these concepts to create harmonic patterns simultaneously in sound and
animation.
Though this idea was never realized beyond certain tests, I have taken this step in my subsequent
work in computer-generated music and video in
ways inspired by, if distinct from, Whitney’s early
artworks. This article examines ways in which
Whitney’s ideas can be applied to musical composition, and in particular to ways in which I have extrapolated principles from these ideas to create an
artistic correspondence between abstract animation
and computer music.
Visual Harmony
We use the word harmony today to refer not just to
the vertical dimension of music, but also a general
sense of agreement or peace—the original meaning
of harmonia to the ancient Greeks (Franklin 2002).
Pythagoras was credited with defining this equilibrium in mathematical terms, as whole number proportions that represented an ideal not just in musical
scales, but in sculpture and architecture. Indeed the
same mathematical proportions formed the very
fabric of Platonic universe (Cornford 1937).
This close connection between music and visual
art remained a vital force in European and Islamic
art well into the Renaissance period. One does not
have to subscribe to Pythagorean numerology to
feel the arresting impact of the pure and crystalline
harmonies created by musical tunings based on integer ratios, or Just intonation, as well as the beauties of proportional symmetries in visual design.
Computer Music Journal, 29:4, pp. 45–54, Winter 2005
© 2005 Massachusetts Institute of Technology.
Digital Harmony of Sound
and Light
The sounds and compositional resources available
in Just intonation first attracted me as a composer.
Though the Pythagorean tradition receded with
the adoption of musical temperament and other
compositional structures for visual arts and architecture, Sir Isaac Newton and others proposed a
connection of sound and vision through the wave
properties of color in light and pitch in music (Jones
1972). Arguably the first efforts to use technology to
apply concepts of musical composition to abstract
arts of motion came with a series of experimental
devices from the 18th through the 20th centuries
generally called “color organs.” Most famously, the
composer Aleksandr Skryabin’s Prométhée includes
a part for such an instrument which would project
the colors of Skryabin’s synesthetic associations.
However, the technology these innovators used allowed only poor and vague definition of visual form
(Collopy 2000).
The technology of filmed animation offered much
greater control over form and direct synchronization to music. The great abstract animator Oskar
Fischinger created a remarkable series of films in
the first half of the twentieth century in which he
represented the sounds of accompanying music often with delicately fluid forms (Moritz 2004). Many
of his films are a kind of supple choreography distilled to abstraction, but relying on an intuitive
sense of connection to musical form.
Mapping Vision to Sound
Distinct approaches to the correspondences between sound and light are at least as important as
differences in technique in distinguishing the work
of artists in this tradition. Many artists, from the
18th-century inventor of a “color harpsichord,”
Louis-Bertrand Castel, to modern creators of music
visualizer software, have attempted to directly illustrate music, mapping pitch to spatial height or color
hue, for example (Klein 1937). The Music Animation Machine (www.musanim.com/) of Stephen Malinowski is especially interesting in this approach.
Alves
Página 3
Ver en el PDF(se abre en una ventana nueva)However, though artists often speak of “color harmony,” attempts to create a direct mapping of color
relationships to the immediacy of musical consonance and dissonance have largely failed.
To Whitney, such a direct, synesthetic mapping of
music’s most basic parameters (pitch, loudness, and
so forth) failed to capture the expressive vision of
great works of music, which, to him, depended more
directly on multidimensional interplay of tension
and resolution. Moreover, he advocated an approach
in which animation, instead of being a direct representation of music, corresponds to this higher level
of aesthetic intention, creating what he termed
“complementarity” (Whitney 1984).
Whitney’s Differential Dynamics
ferent senses throughout history. In particular, we
must be careful to distinguish between consonance
as a psychoacoustical phenomenon, which may depend in large part on the closeness of the frequency
proportions to ratios of relatively small whole numbers, my focus here, and consonance in a more general sense as harmonic stasis or resolution, which
may be created in many different ways.)
Though Whitney’s films brilliantly demonstrate
how computer animation can effectively create a
temporal sensation of attraction and repulsion, of
tension and resolution, he was never able to take
the next step of creating music to correspond directly to those visual images.
To take a very simple example of what Whitney
called “differential dynamics,” imagine a set of
points going around a circle, the second traveling
twice the speed of the first, the third three times the
speed of the first, and so on, all starting together at
the twelve o’clock position. By the time the slowest
point reaches halfway around the circle, all the points
will align with either the six or twelve o’clock position. If the slowest point is at either the one-third or
two-thirds position, all points will line up at the
thirds: twelve, four, or eight o’clock. When the slowest point is at a position around the circle which is
not a very clear integer divisor of the circle’s perimeter, the points will appear scattered somewhat randomly, and the eye will not detect a clear pattern.
John Whitney recognized that digital computers
could uniquely and directly realize in animated
form the same kind of harmonic movement found
in music in ways never imagined by the Greeks. Beginning in the 1960s, Whitney created a series of extraordinary films of abstract animation that used
computers to create a harmony not of color, space,
or musical intervals, but of motion.
In his 1980 book Digital Harmony: On the Complementarity of Music and Visual Art, Whitney hypothesized that Pythagorean harmony could be
matched in visual art: “This hypothesis assumes
the existence of a new foundation for a new art. It
assumes a broader context in which Pythagorean
laws of harmony operate. . . . In other words, the hypothesis assumes that the attractive and repulsive
forces of harmony’s consonant/dissonant patterns
function outside the dominion of music” (p. 5).
More particularly, Whitney discovered that if he set
a large number of elements into repetitive motion
such that the motion of the second was two times
the speed of the first, the third three times the speed
of the first, and so on, the animation that would result would demonstrate beautiful patterns of symmetry at points corresponding to the same ratios
that define musical consonances.
(Tenney [1988] reminds us that the terms consonance and dissonance have been used in many dif-
Of course points moving around a circle is a very
simple example. In his films Matrix I and III (1970
and 1972), Whitney had points or other shapes
move around parametric curves. In Permutations
(1968), the points move in various rose curves (sine
functions in polar coordinates), and in Arabesque
(1973) points initially arranged in a circle move
linearly but wrap around at the edge of the screen
(see Figure 1). In all of these examples, the same
points of resonance, of striking symmetry, occur at
the same points of harmonic proportions.
Each of these early films, created by photographing frames from a CRT monitor with an animation
Computer Music Journal
Whitney’s Works
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Página 5
Ver en el PDF(se abre en una ventana nueva)dynamics suggest a different kind of relationship.
In the example of points moving around a circle,
when the first point reaches the one-third point in
the circle, all the points are aligned to the 12:00,
4:00, and 8:00 positions. By treating the 12:00 position as the fundamental, the one-third point would
represent a 3/1 frequency ratio and the two-thirds
point the 3/2 frequency ratio. (Just intonation ratios
are conventionally notated with the larger number
in the numerator. I have adopted this convention for
ratios of both frequencies and visual proportions, as
in this example.)
Similar patterns would occur at other wholenumber divisions, but with increasing complexity
as that whole number increases. Thus a five-fold division of the circle would correspond to frequency
ratios of 5/5 (that is, 1/1, the fundamental), 5/4, 5/3,
5/2, and 5/1. Unlike the harmonic series, this set of
musical intervals has a constant factor in the numerator. This set defines what Partch called an
utonality and what others have called a subharmonic series (that is, the inversion of the harmonic
series). Subharmonic series occur with combinations of any integer divisions of a whole, as with divisions of string lengths or evenly spaced holes on
aerophones, for example.
The higher the numerator, or number of divisions, what Partch calls the numerary nexus, the
further along the spectrum we are towards dissonance. The smaller this common factor or numerary nexus, the more stable but less dynamic the
sound and image. Thus the frequency ratio of 2:1 is
the octave, which, as with the differential dynamics
example, results in a profoundly stable but not very
interesting consonance. Somewhat more complex
factors such as 5 or 7, which offer more interesting
musical consonances, result in fascinating symmetrical patterns that catch the eye’s attention when
applied the differential dynamics system.
Figure 2 demonstrates examples of these points of
consonance, first in the simple example of points
moving in a circle, then in a more complex rosecurve pattern, and finally as a set of tones in the
same proportions. The number in the first column
represents the proportion that the slowest element
has traversed through the entire cycle, and hence
the common factor or numerary nexus of all the elements. At points where this number represents a ratio of relatively small whole numbers, symmetrical
patterns emerge.
The right-hand column of Figure 2 shows the
chords that would result if a set of sixteen pitches
went through the same differential cycle. The beginning position (12:00 in circular motion), the fundamental, is here set to C2. One quarter through the
cycle, for example, would represent a 4/1 ratio, or a
frequency four times C2. To represent some of the
pitches poorly approximated by twelve-tone notation, I have used an accidental of an arrow up or
down to represent a pitch inflection of about 33
cents and a plus sign to indicate raising the pitch
about 15 cents. The final row is an example of how
both visual and aural dissonance results when the
common factor is irrational or sufficiently complex.
Artists such as Ronald Pellegrino have discovered
similar points of correspondence between Just intonation and visual symmetry through the use of analog electronics, especially the oscilloscope (Pellegrino
1983). When two tones of relatively simple whole
number frequency relationships are connected to
the x and y inputs of an oscilloscope (or the vibrating mirrors of a laser scanner), the resulting visual
form will be a Lissajou figure of relative stability
and symmetry. The algorithms of Monro and Pressing (1998) demonstrate similar relationships between
Just intonation harmonies and visual symmetries in
more extensible and elaborate ways. However,
Whitney intended differential dynamics to provide a
set of principles which could be applied compositionally in many different forms, rather than algorithms for visualization.
48
Computer Music Journal
New Explorations
In my first video based on these principles, Hiway
70 (1997), I extended the polar coordinate curves of
Whitney’s Permutations to three-dimensional
graphics. But the most important way in which my
work was distinguished from his is that, approaching this work as a composer, I created a soundtrack
in tandem with the visual composition, carefully
synchronizing movement between points of tension
and dissonance and points of stability and tonal
Página 6
Ver en el PDF(se abre en una ventana nueva)Figure 2. Correspondences
between points of visual
resonance in two examples
of differential motion and
musical pitches (see text).
Common
factor
Differential dynamics
example—spheres moving
in a circle
Differential dynamics
example—spheres moving
in a rose curve pattern
Musical correspondence
pitches are approximate
1
2
3
continued
Página 7
Ver en el PDF(se abre en una ventana nueva)Common
factor
Differential dynamics
example—spheres moving
in a circle
Differential dynamics
example—spheres moving
in a rose curve pattern
6
7
8
9
10
8.45
50
Computer Music Journal
Musical correspondence
pitches are approximate
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Página 11
Ver en el PDF(se abre en una ventana nueva)Moritz, William. 2004. Optical Poetry: The Life and
Work of Oskar Fischinger. Bloomington: Indiana University Press.
Partch, Harry. 1974. Genesis of a Music. 2nd ed. New
York: Da Capo.
Pellegrino, Ronald. 1983. The Electronic Arts of Light and
Sound. New York: Van Nostrand Reinhold.
Sethares, William A. 1999. Tuning, Timbre, Spectrum,
Scale. London: Springer Verlag.
Tenney, James. 1988. A History of Consonance and Dissonance. New York: Excelsior.
Whitney, John. 1980. Digital Harmony: On the Complementarity of Music and Visual Art. New York: Byte
Books.
Whitney, John. 1984. “To Paint on Water: The Audiovisual Duet of Complementarity.” Computer Music Journal 18(3):44–52.
Wilson, Ervin. 1989. “D’Alessandro, Like a Hurricane.”
Xenharmonikon XII:1–39.
Computer Music Journal